AI Insights · Timothy · October 2022
Top 5 2D Anime Games on iOS in Europe: Q3 2022 Performance
Discover the performance of the top 5 2D anime games on iOS in Europe during Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D anime games on the iOS platform in Europe showcased notable trends in weekly downloads, revenue, and active users. Here, we break down the performance of Evertale, Lily Diary, Gacha Life, DRAGON BALL Z DOKKAN BATTLE, and Gacha Club. All data is sourced from Sensor Tower.
Evertale experienced fluctuations in weekly revenue, peaking at around $30.8K in mid-September. Weekly downloads saw a downward trend, starting at 19.2K in mid-July and dropping to 12.9K by the end of September. Active users showed growth initially, reaching 94K by late August, but later settled at 85.7K by the end of the quarter.
Lily Diary had a steady decline in weekly revenue, starting from $616 in late July to $219 by the end of September. Downloads also decreased significantly, from 29.4K in early July to 7.1K in late September. Active users followed a similar trend, dropping from 214.4K in early August to 136.4K by the end of the quarter.
Gacha Life maintained relatively stable weekly revenue, with minor fluctuations between $179 and $45. Downloads remained consistent, around 17K in early July, slightly decreasing to 12.4K by the end of September. Active users showed a minor decline from 141.4K in early July to 121.8K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE saw significant variations in weekly revenue, peaking at $1.2M in early July and again at $964K in mid-September. Downloads varied, with peaks at 27.3K in late August, but generally hovered around 10K to 18K. Active users increased from 158.6K in late June to a peak of 250.3K in late August, then slightly decreased to 231.9K by the end of September.
Gacha Club did not generate any revenue during this period. Downloads remained steady, starting at 15.1K in early July and ending at 11.1K in late September. Active users fluctuated slightly, starting at 211.5K in early July and ending at 194K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.